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Introduction 1876-30 1876-35 Designer's Notes FAQ 1876v2
General 76v2 Rulesheet 76v2 Playtest Kit 76v2 Rule Comparison List 76v2-30 Rulesheet 76v2-x Stock Round 76v2-x Operating Round
© Copyright 1999, 2000, 2001 by Peter Jacobi, Hamburg, Germany
ver0.021 2001-06-09
1876v2-30 is a map variant of 1830 (© Avalon Hill) playing on the island Trinidad. You need the original game to play.
This is the version of 1876v2 which can be played with using 1830 components (plus the 1876v2 map you can print out yourself). No special rules exist, so you can immediately start playing.
A subset of the 1830 tiles is used.
Remove the "NY" tiles.
The total amount of money in the bank is $9000
At game start the amount of $1800 is equally divided between all (3-6) players.
| Players | 3 | 4 | 5 | 6 |
| Money | 600 | 450 | 360 | 300 |
| Players | 3 | 4 | 5 | 6 |
| Certificates | 13 | 10 | 8 | 7 |
The train mix is IMHO the most critical feauture of a 1830 variant, the following (somewhat strange) train mix seems the best fit:
2 2 2 2 2 2 - 3 3 3 - 4 4 4 - 5 - 6 6 - D D D D D
Two other possibility, which usually requires the fifth railroad to operate, before a "6" is bought, would be:
2 2 2 2 2 - 3 3 3 3 - 4 4 4 - 5 - 6 6 - D D D D D
2 2 2 2 2 2 - 3 3 3 - 4 4 4 - 5 5 - 6 - D D D D D
All off board connections represents connections to shipping lines and each train run may contain no more than one of them. (They are all the same "area")
The game may have a slow start when all players decide, to keep their company money together and don't spend to much on "2" trains. Then the game may stay some rounds in the yellow phase.
This is an intentional possibility and I judge at least one of the players would have done a lot better when buying trains like crazy.
You may disagree and I provide a variant which should dramatically increase initial income for FTR, PST and SFR.
The SFR only in San Fernando only may lay a green tile while it is still the yellow phase and may lay a russet tile, while it is still the green phase. Normal tile lay rules are in effect, so that there must be a yellow tile before the green tile is laid and there must be a green tile before the russet tile is laid.
The STR only in the yellow phase only may lay two tiles per turn.