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1876v2
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76v2 Rulesheet
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Original Location
Please go to
http://www.maproom.co.uk/18xxcomp.htm for the master copy of this list.
1876v2 Rule Comparison List
This is the famous 18XX Rules Difference List by Nick Sauer, Nick Wedd et al.
Data for 1876v2 has been inserted to clarify its rules.
I formatted all my insertions italic
18XX Rules Difference List
Lists differences in the rules of the 18xx railway games which it covers. Intended to
be useful to people who are already familiar with at least one such game, and are learning to
play another. It covers 1825, 1829, 1830, 1835, 1837, 1841, 1842, 1847, 1849, 1851,
1853, 1856, 1870, 1876, 1899 and 2038.
Games covered:
1876v2 Trinidad. In beta test stage.
1825 South Eastern England. (Two more "units" of 1825 were promised,
for the English Midlands, and for Northern England and Scotland. This document may apply only to unit 1.)
1827 Jr. U.S.A. Beta version
1829 Southern England; Northern England/Scotland. (two games with the same rules)
1830 Eastern U.S.A.
1835 Germany
1837 Austria-Hungary
1841 Northern Italy (originally issued as "1839")
1842 Hamburg/Schleswig-Holstein
1847 Pfälz area of Germany
1849 Sicily (originally issued as "1850"). Releases 1, 3.0 and 4.16.
1851 Tennessee & Kentucky
1853 India
1856 Ontario
1870 Mississippi Valley
1876 Trinidad. Two miniatures, one using 1830 rules, one using 1835 rules.
1898 France
1899 Northern China and Korea
18AL Alabama
18DT "DownTown". Abstract city underground. (Name may be changed).
18GA Georgia
2038 Asteroid Belt
This document was originally created by Nick Sauer, and modified by Nick Wedd. It includes
contributions by
David Allsopp, Dave Berry, Elliott Bonnett, Michael Brünker, Arthur Bullock,
Bill Dixon, John David Galt, Jeff Goldsmith, David Grabiner, Aaron Haag, Andy Holt, Mike Hutton,
Robert Jasiek, Hunter Johnson, Matthias Klose, Chris Lawson, Lonny, Ryan Moats,
Alex Rhomberg, Nick Sauer, Robert Stimets, Steve Thomas, Nick Wedd,
Rick Westerman, Jeff Wilson, Paul Work, and Dafydd Wyn Evans.
This is version 2.863. It was last modified on June 11th 1999.
[ Text in square brackets is the opinion of Nick Wedd, and may be disregarded. ]
Contents
- First Share-dealing Round
- Subsequent Share-dealing Rounds
- Operating rounds: companies that float
- Operations
- Tile Lay
- Station Markers
- Train Runs
- Payment of Earnings
- Purchasing Trains
- Private Companies
- Presidency of a Share Company
- Game Phases
- End of Game
- Secrecy
- Inventories
- Miscellaneous points
1899 is the same as 1830 except where specifically mentioned.
Note rule 7.1, and that it has "mail runs".
1847 is the same as 1835 except where specifically mentioned. Note that it has bonus long-distance runs.
1876 (1830-like) is the same as 1830.
1876 (1835-like) is the same as 1835.
18AL is the same as 18GA except where specifically mentioned. Note that it has "destinies".
1. First Share-dealing Round
1.1) Starting cash
| | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | comments
|
|---|
| 1876v2beta | | 600 | 450 | 360 | 300 | | | |
|
|---|
| 1825 | 1200 | 830 | 630 | 504 | | | | |
|
|---|
| 1827 Jr. | | 600 | 450 | 360 | | | | |
|
|---|
| 1829 | | 840 | 630 | 504 | 420 | 360 | 315 | 280 |
|
|---|
| 1830 | 1200 | 800 | 600 | 480 | 400 | | | |
|
|---|
| 1835 | | 600 | 475 | 370 | 340 | 310 | | |
|
|---|
| 1837 | | 730 | 555 | 450 | 380 | 330 | | |
|
|---|
| 1841 | | 1120 | 840 | 672 | 560 | 480 | 420 | |
|
|---|
| 1842 | | 600 | 460 | 370 | 320 | | | |
|
|---|
| 1847 | | 470 | 350 | 300 | | | | |
|
|---|
| 1849v1 | 840 | 560 | 420 | | | | | |
|
|---|
| 1849v3 | | 600 | 450 | 360 | | | | | 5 players must use the 6-company scenario
|
|---|
| 1849v4 | | 500 | 375 | 300 | | | | | 3 or 5 players must use the appropriate scenario
|
|---|
| 1851 | | 500 | 430 | 400 | | | | |
|
|---|
| 1853 | | 730 | 570 | 570 | 510 | | | |
|
|---|
| 1856 | | 500 | 375 | 300 | 250 | | | |
|
|---|
| 1870 | 1050 | 700 | 525 | 420 | 350 | | | |
|
|---|
| 1876 | | 520 | 390 | 310 | 260 | 220 | | | both versions
|
|---|
| 1898 | | 1680 | 1120 | 672 | 560 | | | |
|
|---|
| 18GA, 18AL | | 600 | 450 | 360 | | | | |
|
|---|
| 18DT | | 480 | 360 | 288 | 240 | | | |
|
|---|
| 2038 | | 600 | 450 | 360 | 300 | | | |
|
|---|
1.2) Five subtracted from private company price for no sale in the first round?
1876v2 Yes
1825 No. One private per player dealt at random and sold compulsorily.
With more than 4 players, the others get LNWR shares.
1827 Jr., 1829, 1830, 1849v4, 1856, 18GA Yes, first private only
1835, 2038 No
1837 10 subtracted
1841, 1849v1&3, 1853, 1898 NA
1842 Not stated
1851 No. One private per player dealt at random and sold compulsorily.
1853, 18DT NA
1870 Yes
1.3) Can you sell company shares in the first round?
1876v2 No
1841, 1849, 1851, 1898 No: a company's shares may only be sold once it has operated
1853 No; except for the shares you received with your initial bid,
which may be sold for 5$ less than you paid for them.
18DT No: a company's shares may only be sold after the end of the round in which it first operated
2038 Only its president may do so
Rest No
1.4) Can you make advanced bids?
1876v2 at 5 or more over par and over any other bid
1825, 1829, 1835, 1837, 1842, 1851 No
1827 Jr., 1830, 1849v4, 1856, 1870, 18GA at 5 or more over par and over any other bid
1841, 1898 Initial sale is by tender
1849v1&3 Yes, at 5 over any other bid, for the initial concessions.
1853, 18DT NA
2038 Yes, at or over par and 5 or more over any other bid
2. Subsequent Share-dealing Rounds
2.1) Is there a specific order to buying and selling on your turn?
1876v2 Sell then buy, or buy then sell
1825, 1829, 1835, 1837, 1853 No (i.e. sell-buy-sell)
1827 Jr., 1841, 1842, 1849, 1851, 1898, 2038 Sell then buy
1830 Sell then buy, or buy then sell. But the author's intention was to allow sell-buy-sell,
and many people, also the computer version, allow this.
1837 Paul Work's translation of the German rules reads ".. a player may buy one certificate and
may sell as many shares as desired. Either or both actions may be carried out in any order."
Interpretations of this differ.
1856, 1870, 18GA Sell then buy, or buy then sell
18DT No (i.e. sell-buy-sell). Moreover, a company may not both buy and sell shares in the
same company in the same round.
2.2) Are you limited to buying one certificate on your turn?
1876v2 Yes, unless in brown zone of market
1825, 1829, 1835, 1837, 1842, 1851, 1853, 1856, 2038, 18GA Yes
1830, 1870 Yes, unless in brown zone of market
1827 Jr, 1841, 1849, 1898 Yes; except that when launching a company you may buy up to 40% at once.
18DT Yes, unless in blue zone of market. This restriction does not apply to forced purchases.
2.3) Can you sell shares in a company before it floats?
1876v2 Yes
1825, 1829, 1830, 1856, 1870, 18GA Yes
1827 Jr., 1835, 1837, 1842, 1851, 1898, 18DT No
1841, 1849 You may not sell them until it has operated. But you may be forced to sell them in an emergency money-raising step.
1853 Yes. Rule 21.8.
2.4) Can you sell shares in a company that has just floated this Share Round?
1876v2 Yes
1825, 1829, 1830, 1842, 1870, 18GA Yes
1827 Jr., 1837, 1841, 1849, 1851, 1898 No. It must operate before being sold.
1835 No; except that you may sell Prussian shares once they have floated.
1853 No. rule 21.8.
1856 Yes; but you may not sell a share in the same share turn
in which you bought it, though you may sell other identical ones. (The rules say "certificate",
but author Bill Dixon explains that "share" is meant.
18DT No. It cannot be sold until after the end of the round in which it first operated.
2038 Only its president may do so
2.6) Does the Bank Pool have a per company share limit?
1876v2 No, but selling beyond the 50% "panic treshold" follows special rules.
1825, 1829, 1853 No.
1827 Jr., 1830, 1837, 1842, 1851, 1856, 1870, 18GA, 2038 50%
1835 50%. (despite what it explicitly says in my English translation, rule 4.7).
1841, 1849, 1898 50%. But more can get there as the result of an emergency money-raising step.
18DT 50% for type I companies, 60% for type II companies. Applies to bank sales only.
2.7) Player certificate limit:
| players | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | comments
|
|---|
| 1876v2 | | 13 | 10 | 8 | 7 |   | | | add 1 for each company 80%+ held
|
|---|
| 1825 | 24 | 16 | 12 | 10 | | | | | for unit 1 only
|
|---|
| 1827 Jr. | | 14 | 11 | 9 | | | | |
|
|---|
| 1829 | | 18 | 18 | 17 | 14 | 12 | 10 | 9 |
|
|---|
| 1830 | 28 | 20 | 16 | 13 | 11 | | | | *
|
|---|
| 1835 | | 19 | 15 | 12 | 11 | 9 | | | add 1 for each company 80%+ held
|
|---|
| 1837 | | 28 | 21 | 17 | 14 | 12 | | |
|
|---|
| 1841 | | 21 | 16 | 13 | 11 | 10 | 9 | |
|
|---|
| 1842 | | 13 | 11 | 10 | 9 | | | | * add 1 if you have 2+ shares each in 3+ different companies
|
|---|
| 1847 | | 11 | 9 | | | | | |
|
|---|
| 1849 | 18 | 12 | 9 | | | | | | first release
|
|---|
| 1849v3&4 | | 12 | 9 | | | | | | 5-company scenario
|
|---|
| 1849v3 | | 14 | 11 | 9 | | | | | 6-company scenario
|
|---|
| 1849v4 | | | 11 | 9 | | | | | 6-company scenario
|
|---|
| 1851 | | 15 | 12 | 10 | | | | |
|
|---|
| 1853 | | 21 | 16 | 13 | 11 | | | | shares worth 40 or less do not count towards this
|
|---|
| 1856 | | 20 | 16 | 13 | 11 | | | | * After sale of first 6-train, depends on the number of companies closed. 5% CGR shares count ½
|
|---|
| 1870 | 28 | 20 | 16 | 13 | 11 | | | | if fewer than 10 companies remain in the game, becomes
|
|---|
| 24 | 17 | 14 | 11 | 9 | | | |
|
| 1898 | | 31 | 21 | 16 | 13 | 11 | | |
|
|---|
| 1899 | | 20 | 16 | 13 | 11 | | | | *
|
|---|
| 18GA, 18AL | | 15 | 12 | 10 | | | | |
|
|---|
| 18DT | | none . . . . . .
|
|---|
| 2038 | | 22 | 16 | 13 | 11 | | | | reduced to 17,13,10,9 for short game
|
|---|
*: Shares in the yellow and other colored zones do not count towards this.
2.8) Player certificate limit for shares in one company:
1876v2 60%; Shares in orange & brown zones do not count to this.
1825, 1829, 1835 None
1827 Jr., 1837, 1841, 1849, 1851, 1898, 18GA, 2038 60%
1830 5 certificates. Shares in the orange & brown zones do not count to this.
Note that if you play the Reading variant you may therefore hold 70% of Reading.
1842 60%. Shares in the marked zone of the stock-market do not count to this.
1856 60%. Shares in the brown zones do not count to this.
1853 3 or 4 players, 60%; 5 players, 50%; 6 players, 40%. Shares worth 40 or less do not count towards this.
1870 60%; may be exceeded by doing "protection". Shares in orange & brown zones do not count to this.
18DT 50% for type I companies, 60% for type II companies. Shares in the yellow & blue zones do not count to this.
2.9) Stock price drop when stock sold:
1876v2 1 row per share
1825, 1829, 1853 None
1827 Jr. Complex. See table in rule 3.3.2, or
http://www.maproom.co.uk/1827jr.htm.
1830, 1841, 1849, 1851, 1898, 18DT, 18GA 1 row per share
1835, 2038 1 row per block
1837 1 row (down and to the left) per block
1842 1 row for a sale of 10% or 20%; 2 rows for a sale of 30% or more
1856 1 row per complete 10% sold; e.g. selling 25% drops the price two rows
1870 1 row per share; but if this would take it to just below ledge, then 1 less.
In 1870, unlike other 18xx games, shares prices do not change until after a
player's stock turn and any ensuing "price protection".
2.10) Does stock price go up at the end of the Share Round for a fully held corporation?
1876v2 Yes
1825, 1829, 1853 No
1827 Jr. No. But see table in rule 3.3.2.
1830, 1835, 1842, 1851, 1856, 18GA, 2038 Yes
1837 Yes: up and (left if someone holds 50% or more, else right).
1841, 1849, 1898 Yes. And if stock in bank pool, goes down.
1870 Yes; and if already at top, goes diagonally down and right.
18DT Yes, when certain other conditions apply.
2.11) Can you buy and immediately sell the same certificate?
Note that in games in which selling must precede buying, buy-then-sell must be impossible.
1876v2 Yes
1825 No; nor may any share in the company bought be sold until the next round
1827 Jr., 1841, 1842, 1849, 1851, 1898, 2038 No. All selling precedes all buying.
1829, 1830, 1835, 1837, 1853, 1870, 18GA Yes
1856 No; but you can buy and then sell a different, identical, one(s).
18DT Players may, companies may not.
2.12) Can companies buy shares?
1876v2 No
1825, 1827 Jr., 1829, 1835, 1837, 1853 No.
1830, 18GA Privates, in ORs, once a 3-train has been sold
1841 Yes, up to five certificates, but not their own; in ORs
1842 Only in the HAV
1849 Their own; in ORs
1851 Their own, in ORs. But they may not own more than 50% of themselves.
1856 Privates, in ORs, once a 3-train has been sold
1870 Their own, by "redemption", in SRs; also privates, in ORs, once a 3-train has been sold
1898 As 1841; or they may buy back per turn one of their own from the bank pool to their initial offering.
18DT Yes but not their own
2038 Privates, in ORs, once phase II has started
2.13) What ends a share-dealing round?
1876v2 Each player consecutively not making a purchase.
1825, 1829, 1853
Each player consecutively not making a purchase.
The priority then goes to the player after the one who last made a purchase.
(In 1853 he may sell the elephant that confers priority to another player.)
1830, 1835, 1841, 1849, 1851, 1856, 1870, 1898, 18GA, 2038
Each player consecutively not making a purchase or a sale.
The priority then goes to the player after the one who last made a purchase or a sale.
1837
Each player consecutively not making a purchase or a sale.
The priority then goes to the player after the one who last made a purchase.
I suspect that this is not intentional.
Leonhard Orgler believes that it should be like 1830 and 1835.
1827 Jr., 1842 Apologies - I have not yet checked this. Your input is welcome.
18DT NA
2.14) Can a player sell private companies to another player?
1876v2 No
1829 Yes, in a public "sale by tender".
1830 Yes, to other players at any agreed price, during either's turn
in a stock round or between the turns of others in either stock or operating rounds.
(The 1830 computer game does not allow this action, but that appears to be an oversight.)
Rest No
3. Operating Rounds: Companies that float
3.1) Do you lay the base station token immediately upon floating?
1876v2 No
1825 ?
1827 Jr., 1829, 1830, 1856, 1870, 18DT, 18GA No.
1835 Yes; except Baden which waits until the following OR
1837, 1841, 1842, 1849, 1851, 1853, 1898 Yes
2038 Yes (relevant only for the Asteroid Lague)
3.2) Number of shares needed to float:
1876v2 60%
1825, 1827 Jr., 1829, 1830, 18GA 60%
1835, 1837, 1842, 1851 50%
1841, 1898 20% (40% of a minor)
1849 20%
1853 3 or 4 players, 60%; 5 players, 50%; 6 players, 40%
1856 depends on the size of the train currently for sale
1870 60%; but 20% for Frisco
18DT 50% for type I companies, 60% for type II companies.
2038 50%; but 20% for growth companies
3.3) Does a company get full capitalisation upon floating?
1876v2 Yes
1825, 1827 Jr., 1829, 1830, 1837, 1842, 1853, 1870, 18GA Yes
1835, 1841, 1851, 1849, 1898, 18DT Only for shares sold
1837 You get full capitalisation for the shares that have been and will be sold,
but not for the coal and minor companies that will fold in.
1856 depends on the size of train currently for sale; and on reaching destination
2038 Yes, except for growth companies, which get capitalised for shares sold, i.e. excluding the president's double.
4. Operations
4.1) Companies operate in order by:
1876v2 Current share price
1825 Set order of initial value; ties broken by flotation order
1829, 1853 Set order
Rest Current share price
5. Tile Lay
5.1) Where can you make an initial tile lay?
i.e. what are the conditions for laying a tile (not necessarily a yellow one) onto a previously untiled hex? (References are included.)
1876v2 As for 1830
1825 As for 1830. But a hex reserved for another company may not be laid on. (rule 4.2.3.)
1825 with survey parties As for 1829. (rule 6.6.)
1827 Jr. As for 1830. (rule 4.1.1)
1829 Only on the hex just vacated by the upgrading company's Survey Party, and then only if it is not occupied by a rival survey party. (rule 42.)
[ Some players ignore the survey parties in 1829, and play it by the same rule as for 1830.]
1830 After being laid, the tile must be reachable from one of the laying company's station markers by an arbitrarily large train. (rule 18.0.)
1835 As for 1830. (rule 3.1.4)
1837 As for 1830. (rule V.3)
1841, 1898 As for 1830. (rules 4.1.1, 4.1.2.)
1842 As for 1830, but not in Hamburg or Harburg. (rules 6.2, 1.)
1847 As for 1830; but initial tiles may not be laid on other companies' home bases until the green phase. (rule 6.)
1849 As for 1830. (rules 4.1.)
1851 As for 1830.
1853 As for 1830.
1856 As for 1830. (pages 15, 16.)
1870 As for 1830. (pages 19, 20.)
18DT On an empty square.
18GA As for 1830.
2038 On hexes you "explore" by moving a spaceship there and spending an extra movement point. (rule 7.11.)
5.2) Double tile lays allowed:
1876v2 No
1825 Yes if neither is an upgrade and they are not adjacent
1827 Jr. For mid-west companies if both tiles are west of starting hex.
1829, 1830, 1837, 1849, 1856, 18GA No
1835 Only by major companies before first 3-train sold
1841 Majors may do one tile-lay or upgrade from each station-marker until a 3-train, then one from each up to a limit of 2 until a 5-train. But never more than one tile-change on same hex.
1842 Yes, but only on a share company's first OR, and not both of the same hex.
1851 Yes, once a 3-train has been sold. Two yellow tiles only.
1853 First four companies only. Also, each must be possible without the other.
1870 Yes if both are yellow
1898 Majors may do one tile-lay or upgrade from each station-marker until a 3-train,
then one from each up to a limit of 2 until end of turn. But never more than one
tile-change on same hex. Minors may do one tile-lay or upgrade until a 4-train, then
one from each station-marker until end of game.
18DT No, except that a green tile must be laid alongside a yellow one if available.
2038 Yes, multiple exploration allowed
5.3) Must a tile replacement extend existing track?
[This is a much-argued point, so references are included.]
1876v2 Non-city: Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train. City:
The city must be reachable from one of the laying company's station markers by an arbitrarily large train
and one of these three apply:
- the company has a station marker on the city
- the company will place a station marker on the city in this operating round
- no station markers are on the city
1825 Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train. A city may only be upgraded
if reachable from one of the laying company's station-markers by "one of the Company's existing
Trains" which presumably excludes double-heading (rule 4.3.2).
1825 with survey parties As for 1825 without them (rule 6.6.).
1827 Jr. As for 1835 (personal communication from Vellani).
1829 The upgrading company must have moved a Survey Party, and the upgraded
hex must be free of Survey Parties (rule 43.).
1830 As for 1835 (rule 18.1.).
A clarification from Avalon Hill says that the 1830 rule is as given below for 1856.
However their own computer version follows the 1835-style rule.
1835 Some of the track on the newly-laid tile must be reachable from one
of the laying company's station markers by an arbitrarily large train (rules 3.1.12-3.1.20.).
1837 According to the printed rules, it is as for 1842 (rule VI.1.).
This means that certain tiles can never be laid, and is a mistake. The designer
Leonhard Orgler has stated (personal communication to Steve Thomas) that
it should be as for 1856.
1841 The original rules were as for 1842 (rules 4.1.1, 4.1.2.).
As for 1837, a subsequent clarification from the author states that the rule is as for 1856.
1842 Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train (rule 6.2.3.).
(Note also rule 6.2.2 restricting upgrades to both coastal and inland cities.)
1849v1&3 Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train (rule 4.1.)
1849v4 As for 1856 (rule 4.1.)
1853 As for 1835; but upgrades only allowed on the company's "patch".
1851, 1856 Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train or the value
of the city changes (page 16.)
1870 As for 1856 (page 20.)
1898 As for 1835.
18DT As for 1835. Strictly, some of the track on the newly-laid tile must be reachable
from a station with a company's marker on it by an arbitrarily large train.
18GA Some of the newly-created track must be reachable from one of the
laying company's station markers by an arbitrarily large train ("Last Minute Clarification" dated 1998-06-25).
2038 Not applicable.
5.4) Do villages upgrade?
1876v2 No
1825, 1829 Yes, to cities.
1827 Jr., 1830 No.
1835, 1842, 18GA Yes, they stay as villages but acquire more connections.
1837 Yes, they stay as villages but acquire bypasses.
1841 Single villages do, acquiring more connections; double villages don't.
1849 Yes. They stay as villages, acquiring more connections,
and eventually score more.
1853 Single villages do, becoming cities; double villages don't.
1856 Yes. Once a 6-train is sold, all villages (except the "bow-and-arrow" double)
upgrade to cities, and single villages also downgrade to plain track.
1870 Single villages do, acquiring more connections and eventually
scoring more; double villages don't.
1851, 18DT, 2038 NA
1898 Villages may be upgraded to cities (green, brown, grey); single villages may
be downgraded (green-brown, grey).
6. Station Markers
6.1) Cost:
1876v2 0, 40, 100
1827 Jr. 0, then whichever is greater of (20*rail distance to nearest existing station marker) and (value of city).
1835 0 then 20*hex distance. Distance is measured by "a crow without a passport".
1837 0, then 20*hex distance, then 40*hex distance. Distance measured as above.
1841, 1898 all 0. They were paid for at flotation time: 50 each for historics,
25/50/100/200 depending on remoteness for non-historics
1842 0, 3 * revenue of hex on which they are placed
1849v1&3 all 0. They were paid for at flotation time: 1st-round start-ups
pay 0, others pay 100 (total), for 3 tokens.
1849v4 all 0. They were paid for at flotation time, according to the table in rule 3.3.
1851 0; they were paid for ($100 for 4) at flotation time.
1853 0 (for both home hexes, in some companies), 40, 100
18DT 0 then 100 then 200
2038 0 then 50, with exceptions
Rest 0, 40, 100
6.2) Can you lay more than one per turn? (This does not include the token in the company's starting hex:
you may always lay one in addition to this)
1876v2 No
1825, 1829, 1835, 1837, 1851, 1856, 1870, 18GA No
1827 Jr., 1841, 1849v1&3, 1898 No; except by the "token acquiring" process.
1830, 1835, 2038 No, except by using the special power of a particular private.
1849v4 No; except by the "token acquiring" process from phase 6 on if playing the "Advanced Game".
1842 No; except by acquisition of a private company.
1853 Yes
18DT You are restricted to one normal placement and one "speculation" placement on every turn,
even the first.
6.3) Where can you lay a station marker?
In 1829 only, it is laid by moving a survey party in the normal way
to a city, and then changing its role.
In 1837 the newly-laid station marker must be connected by track to one belonging to that company;
but this track may include sharp angles that prevent a train from running over it.
1841 Also, the route must be from one of the laying
company's existing non-mountain station markers, and must not cross
an active border (not even twice).
18DT On a newly laid yellow station tile if this may be laid somewhere.
For all other games, the newly-laid station marker must be reachable from one of the laying
company's existing station markers by an arbitrarily large train.
7. Train Runs
7.1) Can you run into a city completely filled by rival station marker(s)?
1876v2 Yes
1827 Jr. Yes; but the company must then pay out half (rounded down) of the city value to the owner of one of the station-markers.
1829 No
1899 Yes, except for the station-marker in Inner Mongolia, and the one in Port Arthur if approached across the sea.
Rest Yes
7.2) Can you do a run that passes through a city completely filled by rival station marker(s)?
1876v2 Only to the port station on the same tile
18DT Only if it has a speculation token on the same tile.
2038 Yes
Rest No
7.3) Unusual rules about running:
1876v2 Villages count 1/2 a stop to the run limit
1827 Jr. Run limits are determined by counting hexes, not stations.
Winding mountain track counts double.
1837 Coal trains visit and get paid for villages without restriction.
Express trains ignore villages.
1841, 1898 Visit and get paid for villages without restriction.
Each route must include at least two places other than ports and passes.
Each route must visit one of the company's own city-based tokens;
those in mountain passes don't count for this.
1842, 1847 At least one of a set of routes must include the company's starting
place.
1849 Run limits are determined by counting hexes, not stations.
1851 Red-to-red routes pay an extra $10 per stop (including $10 each for the two red obhs).
1853, 18GA Visit and get paid for villages without restriction.
18DT Routes are affected by signals, speculation tokens, etc.
2038 The "train" is a spaceship. Each mine may only be worked once per OR
7.4) Can one train run to two stations on the same tile?
1876v2 Yes
1825, 1827 Jr., 1829, 1842 No
1830, 1841, 1851, 1853, 1856, 1898 Yes
1835 Yes, except Berlin.
1837 Yes, but not two stations in Vienna. In the case of Buda and Pest,
the entire run may be on one hex.
1849, 18DT NA
1898 Only YY-tiles (which start as two villages)
18GA Yes; even three.
2038 Two mines, yes.
7.5) Is double-heading allowed?
1825 Yes. Two 2-trains may be used as a 3-train.
1829 Yes. An n-train and an m-train may be used as as n+1-train.
1827 Jr. Yes. Two n-trains may be used as a 2n-train.
Rest No.
7.6) Rules about villages
[By "villages" I mean the places which are shown on maps as small black rectangles.
I use the word "city" only for places with one or more circles for the placement of station markers.
This avoids the ambiguities found in some rulesets.]
In 1830 and some other games, villages are a nuisance. They count towards the station
count of a train, but add little to revenue. In such games it is almost always better
to build a line through an empty field than through a village, if other things are equal.
While this is not a problem for gameplay, some people feel that it makes an unsatisfactory
simulation. This may be why various authors have found various ways of changing it.
1876v2 Villages count 1/2 a stop to the run limit
1825, 1829 A run may not start nor end in a village. Double-heading (see previous
item) reduces the severity of this restriction.
1827Jr, 1849 Trains count hexes not stations.
1830, 1842, 1870 No special rule. Villages are genreally a nuisance.
1835, 1847 As well as N-trains that visit up to N stations, there are N+n trains that visit
up to n villages as well as up to N stations.
1837 As for 1835 and 1847, but N+m trains are rarer.
Also, for coal trains villages contribute to the run, but do not count towards the station count;
and express trains ignore villages.
1841, 1898, 18AL, 18GA Villages contribute to the run, but do not count towards the station count.
In 1841 this rule is in §4.3.1.
1851, 18DT, 2038 There are no villages.
1853 Villages contribute to the run, but do not count towards the station count.
They can also be upgraded to cities.
1856 Villages may eventually be upgraded to cities or "downgraded" to empty fields.
8. Payment of Earnings
8.1) Stock moves right for payment of dividend:
1876v2 as in 1830
1825 one place if it exceeds 5% of share price; 2 if 20%, 3 if 30%, 4 if 40%.
1827 Jr. Complex. See table in rule 3.3.2.
1829, 1830, 1835, 1842, 1853, 1856, 18DT, 18GA Yes
1837 Right for 100% payout, right and down for 50% payout.
1841, 1849, 1898 Only if earnings exceed the current price of a 10% share (20% for minors)
1851 Only if 10 times dividend per share equals or exceeds share price.
1870 And stays put for half payout
2038 Once for half payout, twice for full payout
8.2) Dividend to shares in the Bank Pool goes into the company's treasury?
1876v2 as in 1830
1825, 1829, 1841, 1849, 1851, 1870, 1898, 18DT No
1827 Jr. No. There is no distinction between the bank pool and the unsold shares.
1830, 1835, 1837, 1853, 1856, 18GA, 2038 Yes
1842 Yes; except for the HAV.
8.3) Dividend to unissued shares goes into the company's treasury?
1876v2 as in 1830
1825, 1829, 1830, 1835, 1837, 1842, 1853, 1856, 18DT, 18GA No
1827 Jr. No. There is no distinction between the bank pool and the unsold shares.
1841, 1849, 1851, 1870, 1898 Yes
2038 Only for growth companies (and AL trade-ins?)
8.4) Stock moves leftwards for withholding earnings?
1876v2 as in 1830
1827 Jr. Yes. See table in rule 3.3.2.
1853 Yes if shares of the company are in the Bank pool
Rest Yes
9. Purchasing Trains
9.1) Can companies buy trains from one another?
1876v2 Yes, minium price 1
1825, 1829, 1853 Yes, minimum price 10.
1827 Jr., 1841, 1849, 1851, 1898 Yes, minimum price 1.
1830 Yes. Minimum price 1 if they have the same president, unrestricted otherwise.
1835, 1837, 1842 Once a 3-train has been bought.
1856 Yes. CGR only buys and sells at cost price, and can't buy non-permanent trains. Other trades, minimum price 1.
1870, 18GA Yes, minimum price 1.
18DT Only by means of "structure purchases".
2038 Yes, once a 6/2,4/3 spaceship has been sold. AL's last spaceship cannot be bought from it. Minimum price 1.
9.2) Must a major share company buy a train if it does not have one?
1876v2 Yes
1825, 1829 No
1827 Jr., 1830, 1841, 1849, 1851, 1856, 1870, 1898, 18GA If it has a route
1835, 1837, 2038 Yes
1842 Yes. And if a private company has no train and does not buy one, it will have to be auctioned off at the start of the next OR.
1853 No; but if it has no train, its director may choose to help it buy one.
(Some people say that she may do so in any case.)
18DT If it could run a train (type I companies can run trains as 1-trains)
9.3) Can trains be sold back to the bank?
1837 No; but if at the train limit, it can pay half a
train's cost to put it back in the bank
Rest No
9.4) When a company has no train, and cannot buy one with its own means,
it must use its director's money. What train may it then buy?
1876v2 Any train available in the bank (including a D, if the first 6½ is
sold), or a train from another company at an agreed price not exceeding
its face value. If a permanent train is available, no non-permanent train may be choosen.
The president of the selling company makes the deal before any necessary
share sales. There is a special "assisted train buys" chapter in the rules for details.
1830 Avalon Hill rules: As in 1851.
1830 Avalon Hill "clarification": The cheapest train available in the bank.
1830 Francis Tresham: The cheapest train available in the bank, or
a train from another company at an agreed price not exceeding its face value. The president
of the selling company makes the deal simultaneously with any necessary share sales (whatever that means).
1830 Avalon Hill PC program: As in 1898.
[I am sorry if you find this tedious. I assure you, so do I.]
1851 The cheapest train available in the bank, or
a train from another company at an agreed price not exceeding its face value. The president
of the selling company makes the deal after any necessary share sales.
1835 Any second-hand train (from the Bank Pool or another company)
or the cheapest new train (only one type can be available at a time).
This is what the German rules say. (One English translation says the cheapest train
from the bank or bank pool.)
1837 You can buy any available train:
you may pay any agreed amount for a train from another company;
you may buy any train in the Bank Pool;
you may buy any available new train (there is typically a choice of two).
1898 The cheapest train available in the bank, or
a train from another company at an agreed price not exceeding its face value. The president
of the selling company makes the deal before any necessary share sales.
18DT It goes into "receivership", a complex process.
2038 Any second-hand spaceship in the Bank Pool or the cheapest new
spaceship type. If the President is helping she can freely choose between a Scout
and a Tug.
Rest The cheapest train available in the bank or bank pool. Thus a company may
be compelled to buy a used train.
9.5 Must a minor company buy a train if it does not have one?
1835, 1837 No
1841, 1898 Yes
2038 No, but after AL is formed, if it does not have one or buy one,
it must merge into AL. The president may not contribute money.
Rest NA
9.6 Can trains of the final type be purchased as soon as one train of the
next-to-last type is purchased?
1876v2 Yes
1830, 1849, 1856, 2038 Yes
Rest No
10. Private Companies
10.1) Purchasable by share companies?
1876v2 Once a 3½-train has been sold
1825, 1829, 1835, 1837, 1851 No
1827 Jr. Some. One can be bought only by share companies
1830, 1856, 18GA Once a 3-train has been sold
1841, 1849v1&3, 1853, 1898, 18DT NA
1842 Yes, in an auction. The private company ceases to exist, and its assets are transferred.
1847 The stone mine companies only, and not by major(s) in the west.
1849v4 From phase 6 to phase 10.
1870 Once a 3-train has been sold; the bridge co. sooner by majors on Mississippi
2038 Once a phase II spaceship has been sold
10.2) Does a private company prevent builds in its home hex(es) while it is owned by a player?
1876v2 Yes
1825, 1827 Jr., 1835, 1842 No
1849v1&3 No (for the S.C.E., the only one that has a home hex)
1849v4 Yes (for the S.C.E., the only one that has a home hex)
1829, 1830, 1856, 18GA Yes
1837 No. But it allows a company owned by the same director to build there free. Others have to pay.
1841, 1849, 1851, 1853, 1870, 1898, 18DT, 2038 NA
10.3) Does using the company's special property close it?
1876v2 No; except P3, and P5 when FTR it buys its first train
1825, 1827 Jr., 1829, 1841, 1842, 1849v1&3, 1851, 1853, 1898, 18DT NA
1830 No; except M&H, and B&O when it buys its first train
1835 Yes; except that OB can do one of its two track-lays without closing
1837 No.
1849v4 Only the C.N.M. and the S.M.S.
1856 only W&S and GLSC are closed
1870 No, except for making a closed port
18GA No
2038 No
10.4) All private companies close on:
1876v2 first 5½-train
1825 never
1827 Jr. Various: see appendix 5.
1829 first 7-train
1830, 1835, 1837, 1851, 18GA first 5-train
1841, 1898 first 4-train
1842 auctioned off at start of next OR after sale of first 5-train
1847 first 6-train
1849v1&3, 1853, 18DT NA
1849v4 first 12-train
1856 first 5-train, but the bridge- and tunnel-tokens are permanent
1870 first 5-train, but the port and cattle tokens last to the first 6-train
2038 phase V
11. Presidency of a Share Company
11.1) Can be sold into the bank pool?
1825, 1829 Yes; and is then operated by official receiver
1841 No; but one can end up there after an emergency money-raising
step, a merger, or the Ferdinandean secession, and is then "freezed"
1853 Yes
18DT No; but it can get there in receivership.
Rest No
11.2) Can you exchange the director's share for regular shares from
another player when you sell shares to the Bank Pool?
1841, 1898 Only after a 4-train has been bought (presidencies are protected by
ownership of concessions).
Rest No
11.3) After a sale of shares forces a change in director, who gets it in case of a tie?
1876v2 Next player on seller's left
1829 Whoever has held that stock for longest
1841 Next human shareholder on seller's left, then companies in order of share value, highest first
1842 It is offered to the tying players in turn, starting on the seller's
left. If the others all refuse, the last one round must accept.
1853 Whoever has held at least one share in that company for longest
1898 If a player sells shares: as 1841.
If a corporation sells shares: players in seating order, starting with the priority deal,
then companies in order of share value, highest first.
18DT The last person (not in receivership) in round order.
Rest Next player on seller's left
12. Game Phases
N-train Phase Effects
1876v2
1½ Yellow train limit four
2½ Yellow
3½ Green 1½-trains rust, green tiles, companies may buy privates, 2 ORs
4½ Green 2½-trains rust, train limit three
5½ Brown brown tiles, privates close, 3 ORs, train limit two
6½ Brown 3½-trains rust, diesels available
D Gray 4½-trains rust, gray tiles
1825
2 One Train limit four, 1 OR
3 Two Green tiles, 2 ORs,
4
5 Three Brown tiles, 2-trains rust, train limit three, 3 ORs
1827 Jr.
1H 1H Train limit four, 1 OR
2H 2H Green tiles, 2 ORs, privates may be bought by share companies,
- more share companies available, more privates available
3H 3H 1H trains rust, train limit three, bonds available,
- another private available
4H 4H 2H trains rust, prestige items available, another private available
5H 5H Brown tiles, 3 ORs, high value for OBHs, another private available
P8H P8H 3H trains rust
F7H F7H 4H trains rust, 5H trains require maintenance
1829
2 One Train limit four, 1 OR
3 Two Green tiles, 2 ORs
4
5 Three Brown tiles, 2-trains rust, train limit three, 3 ORs
7 Four Gray tiles, 3-trains rust, train limit two, 4 ORs
1830
2 Yellow Train limit four, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs.
4 2-trains rust, train limit three
5 Brown Brown tiles, train limit two, 3ORs, higher values for obhs,
- privates close
6 3-trains rust, D-trains available immediately
8 4-trains rust
1835
2 1 Train limit four(two), two tile lays by majors
2+2
3 2 Green tiles, transfer of trains, 2 ORs, one tile-lay per company,
- mid value for obhs, trains may be bought from other companies
3+3
4 2 trains rust, train limit three(one), Prussia may start
4+4 2+2 trains rust, Prussia must start
5 3 Brown tiles, train limit two (Pr 3), high value for obhs, 3 ORs,
- all minors must fold into Prussia and all privates close
5+5
6 3 trains rust
6+6 3+3 trains rust
1837
2 1 Train limit four for majors, two for minors
3 2 Green tiles, transfer of trains, 2 ORs, Bosnia-Herzegovina open,
- passes may be built without help of mountain railways, 2G trains available,
- train limit three for majors, trains may be bought from other companies
3+1 Train limit one for minors and coal companies
4 2 trains rust, 3G trains available (once 2Gs have sold out),
- Italy secedes, Bozen upgraded to green, Sudbahn launched, K+K may be launched,
- train limit for Sudbahn and K+K is four.
3G 1G trains rust
4E Hungarian may launch - its train limit is four.
4+1 K+K must launch.
5 3 Brown tiles, train limit two (three for fused companies), 3 ORs,
- 4G trains available once 3Gs have sold out, Hungarian must launch,
- private companies closed, coal companies fused into majors
4G 2G trains rust.
5+2 3+1 trains rust.
1841
2 2 train limit four(two)
3 3 Yellow tiles, 2 ORs, two track-lays per major,
- track-lays across borders, non-historic companies may start
4 4 2-trains rust, borders change, IRSSF split, Tuscan merge,
- mid values for obhs, train limit three(two)
5 5 3-trains rust, borders change again, brown tiles, 3 ORs,
- one track-lay per major
6 6 high values for off-board hexes, train limit two(one)
7 7 4-trains rust
8 8 5-trains rust
[ Note the wonderfully simple naming of the phases in 1841. I hope other designers will adopt this system.]
1842
1 Yellow Train limit four, 1 OR
2
3 Green 1-trains rust, train limit three, green tiles, 2 ORs,
- privates may be bought by companies, trains may be bought from other companies
4 2-trains rust
5 Brown Brown tiles, train limit two, 3ORs, higher values for obhs
6 3-trains rust
7 4-trains rust
1847 [ This needs checking ]
3 yellow Train limit four(two), two tile lays, no development of others' home bases
3+3
4 green Green tiles, transfer of trains, 2 ORs, one tile-lay per company,
- mid value for obhs, stone mines may be bought,
- others' home bases may be developed
4+4 3 trains rust
4 train limit three(one)
5
5+5 brown Brown tiles, 3 ORs, high value for obhs
- (in alternative version 3+3 trains rust)
6 3+3 trains rust (in normal version), train limit 2,
- stone mines except Rammelsbach close
6+6 (in alternative version 4 trains rust)
1849
4 4 Train limit four, companies start at 68 or 100
6 6 Green tiles, 2 ORs, companies also start at 144
- (ver4 only, privates may be bought by companies)
8 8 4-trains rust, mid value for off-board hex, train limit three
10 10 6-trains rust, red tiles, train limit two, 3 ORs, companies also start at 216
12 12 Earthquake, high value for off-board hex (ver 4 only, privates eliminated
- and if playing the electric variant, electric tokens and trains are available)
16 16 8-trains rust, R6 trains available immediately, share prices may enter the
- final section of the stock market
R6
1851
2 Two Train limit 4, 1 OR, reds + specials use small values, one yellow
3 Three Two yellows/one green, 2 ORs
4 Four Train limit 3, reds & specials use middle value, 2-trains rust
5 Five Brown tiles, privates close. Train limit 2, 3ORs
6 Six 3-trains rust, reds & specials use high values
8 Eight 4-trains rust, grey tile
1853
2 1 Train limit four, 1 OR*
3 2 Green tiles, 2 ORs*, 2M trains available
4 3 Orange tiles, 3 ORs*, train limit three, 2-trains rust, 3M trains available
5 4 Grey tiles, train limit two 4, 3-trains rust, 4M trains available
6
*: or one extra if the holder of the elephant so decides
1856
2 one train limit four
3 two Green tiles, companies may buy privates, 2 ORs
4 three 2-trains rust, train limit three
5 four Brown tiles, private companies close, 3 ORs,
- use "5" value for obhs, train limit two
6 five 3-trains rust, repay loans, CGR starts, villages can go,
- port token dies, diesels available, gray tiles
D six 4-trains rust, use bottom value for obhs
1870
2 one train limit four
3 two Green tiles, companies may buy privates, 2 ORs
4 three 2-trains rust, train limit three
5 four Brown tiles, privates close, 3 ORs, use mid value for obhs,
- train limit two
6 five 3-trains rust, port & cow tokens go, diesels available,
- gray tiles
8 six Use bottom value for obhs
10 seven
12 eight 5-trains rust
1898
1 - start of the game, concessions phase
2 2 train limit four (two)
3 3 green tiles, 2 ORs, two track-lays per major,
- non-historic companies may start
4 4 2-trains rust, TDF split, Rhône Valley merge, second values for off-board hexes,
- train limit, three (two), two track-lays per minor
5 5 3-trains rust, brown tiles, 3 ORs
6 6 third values for off-board hexes, train limit two (one)
7 7 4-trains rust, grey tiles, 4 ORs
8 8 highest values for off-board-hexes, 5-trains rust
18AL
2 Yellow Train limit four, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs.
4 2-trains rust, train limit three
5 Brown Brown tiles, train limit two, 3ORs, higher values for obhs,
- privates close
6 3-trains rust
7 4-trains rust
4D
18DT
2 2 train limit four
3 3 orange tiles available
4 4 2-trains rust, train limit three, brown tiles available
5 5 3-trains rust, blue tiles available, signals may be replaced
E4 E4 train limit two, grey tiles available
E5 E5 4-trains rust
E6 E6 5-trains rust, red tiles available
18GA
2 Yellow Train limit four, 1 OR
3 Green Green tiles, privates may be bought by companies, 2 ORs.
4 2-trains rust, train limit three
5 Brown Brown tiles, train limit two, 3ORs, higher values for obhs,
- privates close
6 3-trains rust
8 4-trains rust
2038
5/1,3/2 I spaceship limit four(two)
6/2,4/3 II Probe rusts, growth corps may start,
- corps may buy each others' assets
7/3,5/4 III Phase I ships rust, AL may form,
- spaceship limit three(one, four-AL)
8/4,6/5 IV AL must form, transshipment hexes count higher value
9/5,7/6 V Phase II ships rust, indies must join AL,
- privates and pilots go, phase VI ships available
9/7 VI Phase III spaceships rust, ship limit two(three-AL)
13. End of Game
13.1) Game ends immediately with a bankruptcy?
1876v2 No
1825, 1829, 1853 NA
1827 Jr. Does not happen. Companies go into receivership rather than demand cash from their president.
1830, 1851, 1856, 1870, 1898, 18GA, 2038 Yes
1835, 1837, 1842, 1849v1&3 No
1849v4 No. the bankrupt is loaned L500 for which L750 are subtracted from
his total at the end of the game.
1841 No. Bankrupt is loaned 500 lire to start again. All assets are taken away from him and may be freezed.
18DT Immediately after execution of all supports ("bankruptcy" is called "insolvency").
13.2) When bank runs out of money during an OR:
1825, 1829, 1835, 1837, 1841, 1842, 1851, 1853, 1898, 18GA At next end of an OR
18DT The bank has unlimited money
Rest At next end of a set of ORs
13.3) What happens when a first stock hits the top end of the market?
1876v2 Nothing special
1825, 1827 Jr., 1829, 1830, 1835, 1837, 1851, 1856, 2038 Nothing special
1841, 1842, 1849, 1853 Game ends immediately
1870 Nothing. But see variation described on p.26 of rulebook.
18DT Complete current round.
1898, 18GA Complete current OR.
13.4) What happens if the bank runs out of money during a stock-dealing round?
1827 Jr., 1830, 1849, 1856, 1870, 2038 Complete the next set of operating rounds
1825, 1829 Not covered by the rules. Opinions vary
1827 Jr., 1830, 1849, 1856, 1870, 2038 Complete the next set of operating rounds
1835, 1841, 1851, 1853, 1898, 18GA Complete one more operating round
1837, 1842 Not covered by the rules.
18DT The bank has unlimited money
14. Secrecy
This is an issue on which rules are often unclear.
Even when clear, they are often ignored, or deliberately contravened for the sake of improving the game.
[ In my own circle, we play with all money open for inspection, because of a mythical player called "Clive".
Clive always knows exactly how much money each player and company has, because he mentally notes the effect
of every transaction. However he takes time to do this, and makes the game unbearably slow when secrecy is in force.
Note that secret transactions foil even Clive. ]
14.1) Is a player's cash secret, or open for inspection?
1825, 1842, 1898 Secret.
1827?, 1841, 1849, 1851, 1856, 1870, 18DT, 18GA, 2038 Open.
1830, 1835?, 1837 Not stated.
Rest I don't know, and will be grateful for information.
14.2) Is a company's cash secret, or open for inspection?
1825, 1830, 1842, 1856, 1870, 18GA Secret.
1827?, 1841, 1849, 1851, 1898, 18DT, 2038 Open.
1835?, 1837 Not stated.
Rest I don't know, and will be grateful for information.
14.3) Is the cash involved in transactions secret, or must it be made public?
1825, 1827?, 1841, 1849, 1851, 1898, 18DT, 18GA, 2038 Public.
1830 "Most are public".
1835?, 1837 Not stated.
1856, 1870 Between-company train purchases secret, other transactions open.
Rest I don't know, and will be grateful for information.
15. Inventories
15.1) Total cash in game.
1876v2 9000 used for game (11316 supplied in set)
1825 Originally intended to be 4,000, but many sets were erroneously issued with 2,600;
later increased to 5,000;
Lawson sets include 6,000
1827Jr 11,640
1829 20,000
1830, 1835, 1856, 1870 12,000
1837 14,268
1841 14,640
1842 11,810
1847 8,000
1849 7,760 used for game (8040 supplied in set)
1851 8,040
1853 12,500 (approx.) [sic]
1856 12,000
1876 4,500
1898 15,520
1899 17,000
18AL, 18GA 8,000
18DT unlimited
2038 10,000
15.2) Trains available.
1876v2
2 1½s,
5 2½s,
3 3½s,
3 4½s,
1 5½,
2 6½s,
unlimited Ds (5 supplied in set)
1825 6 2s, 4 3s, 3 4s, 4 5s ?
1827Jr 4 1Hs, 5 2Hs, 4 3Hs, 3 4Hs, 2 5Hs, 3 P8Hs, 7 F7Hs ?
1829 7 2s, 6 3s, 5 4s, 5 5s, 4 7s ?
1830 6 2s, 5 3s, 4 4s, 3 5s, 2 6s, 6 Ds (or according to Francis Tresham, unlimited Ds).
1835 9 2s, 4 2+2s, 4 3s, 3 3+3s, 3 4s, 1 4+4, 2 5s, 1 5+5, 2 6s, 4 6+6s.
1837 14 2s, 5 3s, 2 3+1s, 4 4s, 1 4E, 1 4+1, 1 4+2, 2 5s, 1 5E, 1 5+2, 1 5+3, 1 5+4; 10 1Gs, 6 2Gs, 2 3Gs, 3 4Gs.
1841 8 2s, 6 3s, 4 4s, 3 5s, 2 6s, 2 7s, 7 8s.
1842 2 1s, 10 2s, 4 3s, 3 4s, 2 5s, 3 6s, 8 7s ?
1847 normal version 4 3s, 2 3+3s, 2 4s, 1 4+4, 1 5, 1 5+5, 1 6, 3 6+6s ?
1847 alternative version 4 3s, 2 3+3s, 1 4s, 1 4+4, 2 5s, 1 5+5, 2 6, 4 6+6s ?
1849v4, sc. 5 4 4Hs, 3 6Hs, 2 8Hs, 2 10hs, 1 12H, 4 16Hs, (6 Es,) 2 R6Hs.
1849v4, sc. 6 4 4Hs, 4 6Hs, 3 8Hs, 2 10hs, 1 12H, 5 16Hs, (6 Es,) 2 R6Hs.
1851 5 2s, 4 3s, 3 4s, 2 5s, 2 6s, unlimited 8s.
1853 6 2s, 5 3s, 2 2Ms, 4 4s, 3 3Ms, 3 5s, 2 4Ms, 2 6s.
1856 6 2s, 5 3s, 4 4s, 3 5s, 2 6s, unlimited Ds (alternatively, unlimited 8s).
1870 7 2s, 6 3s, 5 4s, 4 5s, 3 6s, 3 8s, 2 10s, unlimited 12s.
1876 (1830-like) 3 2s, 2 3s, 1 4, 1 5, 1 6, 4 Ds.
1876 (1835-like) 2 2s, 1 2+2, 1 3, 1 3+3, 1 4, 1 4+4, 1 5, 1 6, 2 6+6s.
1898 8 2s, 7 3s, 6 4s, 3 5s, 2-3 6s, 2 7s, 8-9 8s.
1899 6 2s, 5 3s, 4 4s, 3 5s, 2 6s, 5 Ds.
18AL 5 2s, 4 3s, 3 4s, 2 5s, 1 6, 1 7, unlimited 4Ds
18DT 6 2s, 4 3s, 4 4s, 2 5s, 2 E4s, 2 E5s, unlimited E6s
18GA 5+1 2s, 4 3s, 3 4s, 2 5s, 2 6s, unlimited 8s
2038 1 4/0, 10 3/2s or 5/1s, 10 4/3s or 6/2s, 6 5/4s or 7/3s, 5 6/5s or 8/4s, 2 7/6s or 9/5s, unlimited 9/7s.
[ Where the above lines end with a "?", I do not know if the largest trains are meant to be unlimited in number.
I will be grateful for any information. ]
When the largest trains are specified as "unlimited", only a finite number is issued with the set.
If they run out [improbable in my experience] you manufacture some more.
15.3) Tiles available.
Chris Lawson's Blackwater Station
has this information for
1825, 1829, 1830, 1835, 1841, 1849, 1853, 1856, 1870, 1876 (both versions), and 1899.
From his site, choose the name of the game, and then his Tiles link.
16. Miscellaneous points:
1876v2
- Panic Threshold
- When 50% or more of a share are in the bank pool, the selling player only gets
the share price after the token movement. When the share price token is at the bottom,
it moves left. See rules for details.
- Train Limit
- Diesels don't count against the train limit.
- Assisted train buys
- Assisted train buys can be forced (no train) or voluntary (restrictions apply). All
shareholders must contribute according to their share percentage or must sell their shares.
See rules for details.
- >STR pool share
- At game start a STR 10% share is in the pool. This and the STR share going
to the SFDS buyer cannot be traded until the STR director share is sold.
- San Fernando and Port of Spain
- Even when all station circles in these cities are occupied, every railroad is
allowed to run its train to the port station on the same tile (only, no other routes
through these cities are allowed for non token holders, as usual).
- Laying tokens in home cities
- In contrast to 1830 r19.0 railroads may be place their tokens
on base stations of a other corporations provided, even if the only free
station circle is "reserved" for that corporation.
But when the railroad having this city as a base
later starts operating, and no empty station circle is available, the
previously laid token is removed from play without compensation.
- STR Home Cities
- In the turn the STR starts operating, the company may place tokens in
any or all of their home cities (Point Fortin, Debe, Basse Terre). The usual
token costs apply (laying all three tokens will require $140). Other companies tokens
are removed (if necessary) in the cities only the STR places its token in.
The STR may lay tiles from any of these tokens, but the
one tile per turn limit applies even when the STR has more than one home city.
When the SFDS is in player hand, the initial token may be place in Debe, but no
tile can be layed there until the SFDS is sold to a company or closes.
This action cannot be postponed. In following rounds the usual rules for
token placements apply and other companies tokens can no longer be removed to lay
a STR token.
1825
Players can sell private companies back into the bank pool for 30
less than their purchase price.
1827 Jr.
Adds many new and interesting features.
The rules should be read with care.
For tables to explain the share-price movements,
see http://www.maproom.co.uk/1827jr.htm.
1829
Players may choose to close their private companies by turning them
face down. They then cease to pay, and do not count towards the certificate limit. But they
still count their face value at the end of the game.
Players may sell their private companies to other players.
1835
"Nationalisation" of shares is possible.
1841
The 8-trains do not have to count mountain passes as stops.
It costs 50 to upgrade mountain track.
1841, 1849 and 1898
Allow trading of station markers.
1842
The hexes of Hamburg and Harburg may be upgraded only by the HAV.
There are special bonuses (see rule 6.2.4) for connecting hexes F18, and O13.
Rule 6.2.2 "Restrictions for Coastal Towns" describes restrictions on upgrades of all
towns, not just coastal ones.
If a player holds at least two shares in each of at least three companies, her certificate
limit is increased by one. This increase may be anticipated in buying the second share in
a company.
There are hexes on the board which are yellow but have no track.
These may not be developed until the green phase, and the first tiles laid on them must be yellow.
1849
Has narrow-gauge track, which is cheaper to lay on mountains and counts
differently when determining the length of runs.
It costs the full price to upgrade mountain track.
1853
At the start of the game players make contract bids by putting up a bond.
This bond is redeemed once all of the player's cities are joined by track.
Building into certain hexes is worth company credits.
There are two gauges of track/trains.
There are mail runs.
A brown tile that is adjacent to a grey tile may not be promoted.
At the end of a stock round the holder of the Elephant may sell it to another player.
1856
Has government loans.
After the sale of a 6-train, villages may be removed, either by promoting them to cities, or
by downgrading them to plain track. Double villages may be promoted but not removed.
A company can fall off the bottom of the stock market. It then ceases to exist.
The initial state of Toronto is two 30-cities, as on the map -
the tile manifest is wrong (Bill Dixon, rgb, May '97).
1870
At the end of an SR, if a company's stock is fully sold, and its price token cannot move
north because it is already at the top of the market, it moves south-east instead.
Has "share protection" in which the president immediately buys sold
shares, to protect the price. Also "share redemption" in which a company buys one of its
own shares, and "share reissue" in which the shares bought back in this way are offered for
sale again.
A company that connects to its "destination" does a special bonus run.
There is a "ledge" on the stockmarket. Tokens trying to move downwards through this do so
normally except if this would cause them to stop immediately below it, when they instead stop
immediately above it. Tokens trying to move upwards through the ledge do so normally. Tokens
trying to move rightwards through the ledge get diverted upwards by arrows. Tokens trying to
move leftwards through the ledge do so normally. [This is not obvious from the published
rules. It was stated by Bill Dixon, the designer of 1870.]
Two of the companies may buy the bridge private before a 3-train has been sold.
Bill Dixon has stated:
"The Mississippi River Bridge Company may be purchased by one of the two companies on the
Mississippi River (Missouri Pacific or St. Louis Southwestern) in phase one for $20 to $40.
If one of these two public companies purchases this private company during their first
operating round, the company may use the private company to lay a tile at its starting
city for no cost. This tile lay is in addition to its normal tile lay(s). This uses up the
private company. The company cannot lay a tile in their starting city and upgrade it during
the same operating round."
18AL
This is an exception to the definitions of "city" and "village" below. It has cities which
have no room for a station-marker, but are cities because they count towards a train's route,
unlike villages which are free.
18DT
No distinction between "operating rounds" and "share-dealing rounds".
Companies trade in and can be forced to purchase shares.
Shareholders can be forced to support companies in receivership.
Game end possible after a round in which the abstract map is full of tiles,
or in which no tile was placed.
Too many others to list.
Glossary
- block
- A group or tranche of shares, sold simultaneously.
- destiny
- An incentive assigned to a company, to encourage it to build in a specific direction,
as in 1856, 1870 and 18AL.
- double-heading
- Operating a pair of trains of the same size as if they were a single longer train.
- city
- One of the blob-shaped, or multiple-blob-shaped, places on the map, where station-markers
can be. Cf. "village".
- clarification
- Statement contradicting or obfuscating an earlier statement.
- ledge
- A feature of the stockmarket in 1870.
- left
- References to the "next player to the left" assume that the game is being played
clockwise.
- NA
- Abbreviation for "Not Applicable".
- OBH
- Abbreviation for "Off-Board Hex". These are areas near the edge of the board, usually
red and rarely hexagonal, at which routes may start or finish.
- OR
- Abbreviation for "Operating Round".
- rust
- The process which causes small trains to disappear when certain larger ones are bought.
- SR
- Abbreviation for "Share-dealing Round".
- village
- One of the blip-shaped places on the map, with no room for a station-marker.
Cf. "city".
This page may be copied without restriction.
If you notice any errors or omissions, or have any suggestions or further information,
please send them to Nick Wedd at
nick@maproom.co.uk
There are some links to other 18xx sites from Nick's home page
http://www.maproom.co.uk.