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Introduction 1876-30 1876-35 Designer's Notes FAQ 1876v2
General 76v2 Rulesheet 76v2 Playtest Kit 76v2 Rule Comparison List 76v2-30 Rulesheet 76v2-x Stock Round 76v2-x Operating Round
© Copyright 1999, 2000, 2001 by Peter Jacobi, Hamburg, Germany
version 0.106 2001-06-08
The newest versions of this rules can be found at:
1876v2 is an 18xx style board game (The 18xx game system is originally invented by Francis Tresham) playing on the island Trinidad.
The playtest kit consists of Postscript files to print the game board, the tile sheets, etc. For details see the page 76v2 Playtest Kit.
If you want to play a game using only 1830 components (besides the map), try 1876v2-30.
This rulesheet only lists differences to the 1830 rules. In all other places use the 1830 rulebook.
More maps can be found on the page 76v2 Playtest Kit.
Apart from differences in numbers available, there are:
The green Arima tile 360 has two station circles and four tracks. It has the the same layout as 1829 tile 38 or 1830-Reading tile 53. The brown Arima tile 168 has three station circles and five tracks. It has the the same layout as 1856 tile 171 (Hamilton). The gray Arima tile 169 has three station circles and six tracks.
On the Rio Claro and Pierreville Hex there is a large station (Rio Claro, the MBR home) and a small station (Pierreville). The yellow tile just connects these two. In green, brown and gray Rio Claro gets 2, 4 and 5 connections to the edges. (Tiles 371, 372, 373 and 374).
On these hexes there is reqular large station, the town and a station with an anchor symbol, the port. No tokens can be placed in the port, but it is otherwise handled as a normal large station. The port gets never direct connections to the hex edges, but as per special rule the track between town and port can be used by all companies, even when the town's station circle(s) are filled with tokens.
The tiles 363, 364, 365 and 366 connects the town to 1, 2, 3 and four edges respectively.
The total amount of money in the bank is $9000
Script manifest of playtest gamekit:
|35||23||35||24||33||8||number in use|
|$35||$115||$350||$1200||$3300||$4000||amount in use|
At game start the players reveive money according to following table:
1½ 1½ 1½ - 2½ 2½ 2½ 2½ - 3½ 3½ 3½ - 4½ 4½ 4½ - 5½ - 6½ 6½ - D D D D D
Villages (small cities) only count half a stop each. So a 2½ train may serve two towns (large cities) and one village, or one town and three villages. It wouldn't be able to serve five villages, as there can't be company tokens in villages.
No trains may be traded in when buying a D
|1½||Yellow||train limit four|
|3½||Green||1½-trains rust, green tiles, companies may buy privates, 2 ORs|
|4½||Green||2½-trains rust, train limit three|
|5½||Brown||brown tiles, privates close, 3 ORs, train limit two|
|6½||Brown||3½-trains rust, diesels available|
|D||Gray||4½-trains rust, gray tiles|
Start positions are bold. "CL" is the "Closed" section. In the beige area, certificates count only half (round down) to the certificate limit.
The 1830 limit of maximal 50% in the pool does not hold. But sales exceeding this "panic threshold" follow special rules:
They come in two flavors: there are forced and voluntary ones. Please read carefully and re-read when your game comes to this point.
A forced assisted train purchase occurs when a company has no train, has a route and not enough money to buy a new train from the bank.
A voluntary assisted train purchase can be ordered by the director, if all following conditions hold:
The steps outlined below must be done in the described sequence. It is not permissible for a player to change his minds and undo his actions of a previous step.
These steps must be undertaken at the beginning of the train buying sub-phase, so neither can there be a normal train purchase before an assisted one, nor can be two assisted train purchases done in sequence.
It is considered bad manners and rather pointless to bankrupt yourself by a voluntary assisted train purchase.
If a player is declared bankrupt, all his shared are dumped in the bank pool as if they were sold. Start with the highest valued shares.
Directorship of companies is adjusted as in normal share sales. If for any the company he was director of, no player holds 20%, the first player to his left who holds 10% is declared director. He is given the director share in exchange of his normal share, but the director share is a normal 10% share until he buys another 10% in a subsequent share dealing round. If someone else acquires 20% before him, directorship moves to that play.
If there is a company nobody holds a share of, those company's tokens are removed from the board, its money put back in the bank its train put in the bank pool, its shares put to the stock. This company is available for a re-start.
At the begin of each share dealing round the certificate limit for each remaining player is increased by one, until the certficate limit for the new number of players is reached.
At game start a STR 10% share is in the pool. This and the STR share going to the SFDS buyer cannot be traded until the STR director share is sold.
Even when all station circles in these cities are occupied, every railroad is allowed to run its train to the port station on the same tile (only, no other routes through these cities are allowed for non token holders, as usual).
In the turn the STR starts operating, the company may place tokens in any or all of their home cities (Point Fortin, Siparia, Guayaguare). The usual token costs apply (laying all three tokens will require $140). Other companies tokens are removed (if necessary) in the cities only the STR places its token in. The STR may lay tiles from any of these tokens, but the one tile per turn limit applies even when the STR has more than one home city.
This action cannot be postponed. In following rounds the usual rules for token placements apply and other companies tokens can no longer be removed to lay a STR token.
The 1876v2 share price index has a "Closed" box.
Removed special rules, which apparently had no effect:
A company is only allowed to upgrade a town (large station) tile, if a) it has a token on this hex or b) will lay a token on this hex in this OR or c) no company has a token on this hex.
In contrast to 1830 r19.0 railroads may be place their tokens on base stations of a other corporations provided, even if the only free station circle is "reserved" for that corporation. But when the railroad having this city as a base later starts operating, and no empty station circle is available, the previously laid token is removed from play without compensation.
Diesels don't count against the train limit.