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Introduction 1876-30 1876-35 Designer's Notes FAQ 1876v2

General 76v2 Rulesheet 76v2 Playtest Kit 76v2 Rule Comparison List 76v2-30 Rulesheet 76v2-x Stock Round 76v2-x Operating Round

Train Games

1876v2 Trinidad

© Copyright 1999, 2000, 2001 by Peter Jacobi, Hamburg, Germany


version 0.106 2001-06-08

The newest versions of this rules can be found at:

Version history

Some corrections. Share Price Index included.
Changes after playtest. See last section.
Additional pre-playtest tweaks
Minor tweaks and clarifications
Clarifications for assisted train purchase
Missing phase table added; Clarifications in Assisted Train Purchase
Base version, provided with initial playtest kits


1876v2 is an 18xx style board game (The 18xx game system is originally invented by Francis Tresham) playing on the island Trinidad.

The playtest kit consists of Postscript files to print the game board, the tile sheets, etc. For details see the page 76v2 Playtest Kit.

If you want to play a game using only 1830 components (besides the map), try 1876v2-30.

This rulesheet only lists differences to the 1830 rules. In all other places use the 1830 rulebook.


Maps using the 1876 company names.

More maps can be found on the page 76v2 Playtest Kit.


Tile manifests

Differences to 1830

Apart from differences in numbers available, there are:


The green Arima tile 360 has two station circles and four tracks. It has the the same layout as 1829 tile 38 or 1830-Reading tile 53. The brown Arima tile 168 has three station circles and five tracks. It has the the same layout as 1856 tile 171 (Hamilton). The gray Arima tile 169 has three station circles and six tracks.

Rio Claro and Pierreville

On the Rio Claro and Pierreville Hex there is a large station (Rio Claro, the MBR home) and a small station (Pierreville). The yellow tile just connects these two. In green, brown and gray Rio Claro gets 2, 4 and 5 connections to the edges. (Tiles 371, 372, 373 and 374).

Port of Spain and San Fernando

On these hexes there is reqular large station, the town and a station with an anchor symbol, the port. No tokens can be placed in the port, but it is otherwise handled as a normal large station. The port gets never direct connections to the hex edges, but as per special rule the track between town and port can be used by all companies, even when the town's station circle(s) are filled with tokens.

The tiles 363, 364, 365 and 366 connects the town to 1, 2, 3 and four edges respectively.


The total amount of money in the bank is $9000

Script manifest of playtest gamekit:
$1 $5 $10 $50 $100 $500  
35 23 35 24 33 8 number in use
$35 $115 $350 $1200 $3300 $4000 amount in use
36 24 36 24 36 12 number provided
1 1 1 0 3 4 set aside

At game start the players reveive money according to following table:

Share holding limits



1½ 1½ 1½ - 2½ 2½ 2½ 2½ - 3½ 3½ 3½ - 4½ 4½ 4½ - 5½ - 6½ 6½ - D D D D D

Villages (small cities) only count half a stop each. So a 2½ train may serve two towns (large cities) and one village, or one town and three villages. It wouldn't be able to serve five villages, as there can't be company tokens in villages.

D11005 (unl.)

No trains may be traded in when buying a D

Game Phases

Yellowtrain limit four
Green1½-trains rust, green tiles, companies may buy privates, 2 ORs
Green2½-trains rust, train limit three
Brownbrown tiles, privates close, 3 ORs, train limit two
Brown3½-trains rust, diesels available
DGray4½-trains rust, gray tiles


FTR - First Trinidad Railway - Arima - 3 tokens
When playing with the 1830 components, the B&O should be used
SFR - San Fernando Railway - San Fernandod - 2 tokens
When playing with the 1830 components, the NYNH should be used
PST - Port of Spain Transportation - Port of Spain - 2 tokens
When playing with the 1830 components, the B&M should be used
MBR - Majaro Bay Railway - Rio Claro - 4 tokens
When playing with the 1830 components, the Erie should be used
STR - Southern Trinidad Railway - Point Fortin/Siparia/Guayaguare - 4 tokens
When playing with the 1830 components, the PRR should be used

Private Companies

TRCS (Trinidad Railway Construction Society) - cost $20 - revenue $5
No special ability and no hex blocked.
POST (Port of Spain and Tunapuna) - cost $40 - revenue $10
Blocks Tunapuna. No special ability.
SFPT (San Fernando & Princes Town) - cost $90 - revenue $20
Blocks Princes Town. May lay a token at Princes Town at no cost and even when there is no connection. This closes the PC.
SFDS (San Fernando, Debe and Siparia) - cost $160 - revenue $25
Blocks Debe and the hex to the west. Comes with 10% of STR.
FTRC (First Trinidad Railway Company) - cost $220 - revenue $30
Blocks Arima and Cumuto/Talparo. Comes with 20% FTR. The PC closes when the FTR starts its first turn. This PC may not be sold to a company.

Share Price Index


Start positions are bold. "CL" is the "Closed" section. In the beige area, certificates count only half (round down) to the certificate limit.

Special Rules

Panic Threshold

The 1830 limit of maximal 50% in the pool does not hold. But sales exceeding this "panic threshold" follow special rules:

Assisted Train Purchase

They come in two flavors: there are forced and voluntary ones. Please read carefully and re-read when your game comes to this point.

Forced Assisted Train Purchase

A forced assisted train purchase occurs when a company has no train, has a route and not enough money to buy a new train from the bank.

Voluntary Assisted Train Purchase

A voluntary assisted train purchase can be ordered by the director, if all following conditions hold:

Sequence of Actions

The steps outlined below must be done in the described sequence. It is not permissible for a player to change his minds and undo his actions of a previous step.

These steps must be undertaken at the beginning of the train buying sub-phase, so neither can there be a normal train purchase before an assisted one, nor can be two assisted train purchases done in sequence.

  1. (Forced only) If there are still shares in the stock, place them in the pool.
  2. Keep the shares which are now in the pool seperate from those that will be sold during the next steps.
  3. The share price token moves one field to the left (if at the left border, down)
  4. The director announces which train will be buyed, from whom and to which price. He can choose between all permanent trains available from the bank or from companies willing to sell. The price is not allowed to exceed the face value. For forced assisted train purchases there may be the case, that no permanents train are available - in this case he may choose between all trains available from the bank.
  5. The director then declares how much of this price will be paid by the company, the rest paid by the shareholders. If there is any money in the company he must leave at least $1 in the company. In a forced assisted train purchase 80% of the company's money (round down) must at least be used. The amount to be paid by the shareholders divided by ten (round down) is the contribution which has to be made for each 10% owned.
  6. First the director pays his contributions. He must also pay the residue not divisible by 10 (If $984 must be paid by the shareholders and the director holds 60%, he must pay 6*98+4=592).
  7. If he has not enough money to pay, he must sell shares to raise enough money. The sales are not allowed to result in a change of presidency in any company. Only enough shares to raise the required amount may be sold (but he is not required to find a mix which sells the fewest shares).
  8. If he can't raise the required amount, he is declared bankrupt. Undo the share sales he already has done (in practical play he will see that he cannot raise enough money before beginning to sell shares). Put his shares of company doing the assisted train purchase into the pool, without lowering their price. Further bankruptcy handling will be done after the assisted train purchase is handled.
  9. Beginning with the player to the left of the director, all shareholders are asked to sell none, any or all their shares of the company. For their shares not sold, they must pay the contributions. They may not sell other shares to raise money for doing so.
  10. A new stock price is determined: Add the current price of the share and the contribution, round up to the neares value you find on the SPI and place the square stock price marker at this price. (Example: the price after all sales was $67, the contribution per 10% share was $98, the sum $165 is not found on the SPI, the next highest price found is $170).
  11. If there were shares in the pool initially, at this point the director may pay the contributions for any or all of them. For each pool share he doesn't pay the contribution, adjust the share price token moves down one step, or to the left if it cannot move down.
  12. Now the bank pays the outstanding contributions (or just remember that the payed contributions plus the company's part will buy the train).
  13. All company shares in the bank (stock and pool) are now placed on the stock for the company.

It is considered bad manners and rather pointless to bankrupt yourself by a voluntary assisted train purchase.


If a player is declared bankrupt, all his shared are dumped in the bank pool as if they were sold. Start with the highest valued shares.

Directorship of companies is adjusted as in normal share sales. If for any the company he was director of, no player holds 20%, the first player to his left who holds 10% is declared director. He is given the director share in exchange of his normal share, but the director share is a normal 10% share until he buys another 10% in a subsequent share dealing round. If someone else acquires 20% before him, directorship moves to that play.

If there is a company nobody holds a share of, those company's tokens are removed from the board, its money put back in the bank its train put in the bank pool, its shares put to the stock. This company is available for a re-start.

At the begin of each share dealing round the certificate limit for each remaining player is increased by one, until the certficate limit for the new number of players is reached.

STR pool share

At game start a STR 10% share is in the pool. This and the STR share going to the SFDS buyer cannot be traded until the STR director share is sold.

San Fernando and Port of Spain

Even when all station circles in these cities are occupied, every railroad is allowed to run its train to the port station on the same tile (only, no other routes through these cities are allowed for non token holders, as usual).

STR Home Cities

In the turn the STR starts operating, the company may place tokens in any or all of their home cities (Point Fortin, Siparia, Guayaguare). The usual token costs apply (laying all three tokens will require $140). Other companies tokens are removed (if necessary) in the cities only the STR places its token in. The STR may lay tiles from any of these tokens, but the one tile per turn limit applies even when the STR has more than one home city.

This action cannot be postponed. In following rounds the usual rules for token placements apply and other companies tokens can no longer be removed to lay a STR token.

Changes from previous versions:

Custom Share Price index

The 1876v2 share price index has a "Closed" box.

Removed rules

Removed special rules, which apparently had no effect:

Station upgrading

A company is only allowed to upgrade a town (large station) tile, if a) it has a token on this hex or b) will lay a token on this hex in this OR or c) no company has a token on this hex.

Laying tokens in home cities

In contrast to 1830 r19.0 railroads may be place their tokens on base stations of a other corporations provided, even if the only free station circle is "reserved" for that corporation. But when the railroad having this city as a base later starts operating, and no empty station circle is available, the previously laid token is removed from play without compensation.

Train Limit

Diesels don't count against the train limit.