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Introduction 1876-30 1876-35 Designer's Notes FAQ 1876v2

General 76v2 Rulesheet 76v2 Playtest Kit 76v2 Rule Comparison List 76v2-30 Rulesheet 76v2-x Stock Round 76v2-x Operating Round


Train Games

1876v2-x Trinidad

(c) Copyright 1999, 2000, 2001, 2002 by Peter Jacobi, Hamburg, Germany

Stock Round

Introduction

If you think these rules are complex, you should have seen earlier versions of them. And perhaps I got the wording more complex than the necessary action. Any clarification suggestions are welcome.

This is a concise list of the pecularities:

Prephase

The company with the most modern train mix moves its stock market token one row up. Nothing happens, if already in top row.

Beginning with the player having the priority deal, all directors declare for their companies how much (if any) shares are offered for re-issue.

Player's Turn

During his turn of a Stock Round a player may sell any number of shares of one company and/or buy one share (in this order only).

Selling

A player selling shares announces the company and number (and/or places the shares to be sold visible to all players).

Anyone wants a share?

Beginning with the player to the left, each player can buy one of these shares (while the supply lasts). After the player to the right of the selling player had his chance and provided there are still shares available the company may buy one of the shares.

If all offered shares are sold, the transaction is complete. Note that the market price remains unchanged. In the other case the path of actions splits.

If at least one share was sold

Go to the previous step "Anyone wants a share?"

If no share was sold

One share is absorbed by the Pool for a reduced price. If the market price token is on the bottom row (very bad!) the price two columns to the left is paid, then the token moves one column to left. In the other case the price one column to the left is paid and the token moves one column down.

Now go to the first step "Anyone wants a share?" if not all shares are sold.

Note

You can easily see that the outcome of selling shares falls between two extremes:

Note that one column to the left lowers the price by about 10% and one row down lowers the price by about 5%.

Buying

A player may buy one share per turn, either from the pool for the price one column to the right of the market price or a new or re-issued share paying the market price to the company.